Eu4 yuan

Start as Timurids, and rush to China. Mongolia is always a good candidate, oriate is crazy powerful, you can beat Ming day one with your godlike king general. Chagati can also do it easily too, but you need the mandate to form yuan, so if you are doing it. Make sure you know how to control the mandate 1st.

Eu4 yuan. Diplo, Admin, Offensive, Humanist. These ideas are based around taking more land, coring it cheaper, and having less rebels afterwards. Trade, horde, humanist as the first three. 353K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….

Well when you release the Ilkhanate, they have a huge liberty desire reduction if I remember correctly, so it will be trivial for you to divert trade from them and still extract all the trade value from Persia. Even if you miss out on the production value, you save a lot of governing capacity (which, if you are over the cap, means less AE and ...

Yes. Alternatively you can form Yuan if the mandate holder is dead (meaning no more new mandates) and you're at empire rank (1000 dev). 4. 351K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….In This EU4 Oirat Guide we conquer all of Asia and form the Mongol Empire by 1506 in a casual fun relax horde gameIf You like playing WIDE then Czech these c...Also; Yuan->Mughals would be extremely difficult even without endgame tag rules because: 1: Forming Yuan requires the Mandate of Heaven; which is a bad thing. 2: The Mandate of Heaven requires Pagan or Eastern Religion groups; meaning forming Yuan requires these conditions as well.Short guide on the opening moves for Mongolia! You can be the Yuan, I believe in you!Text Guide - https://eu4guides.com/mongolia/Oirat - Yuan Guide - https:/...You know the EU4 Mongol Empire, that ridiculously difficult formable nation? Here's how to form it in under 15 years! This is the speediest of speedruns, the...No-Transition4060 • 1 yr. ago. You’ll need to claim the mandate to change Yuan’s government form. Celestial Empire is a really good one to have, especially when it gives you new estates and changes you to meritocracy. Another way you could go about that would be forming yuan as Timurids. They start as Iqta, which is pretty solid. 2.

A video explaining a strategy I came up with to become a horde as the Emperor of China allowing the use of mandate mechanics as a steppe nomad. I also explai...They now exist primarily to prevent tag-switching "exploits". For instance, Ming cannot form Yuan, but previously, by de-stating and stating certain areas of conquest, could switch culture and form Shan, then switch culture and form Yuan without losing territory, ending up with all of China and a vastly superior idea set.Europa Universalis IV geliştirici günlüklerinde bu hafta Johan Andersson 1.21 Macaristan yamasına dair ilk bilgileri veriyor. ... 1.21 ile birlikte eklediğimiz bir diğer şey ise Yuan’ı kurabilmek. 1444 yılında Ming hanedanı aslında oldukça yeni. 14. yüzyılın sonlarına doğru Yuan İmparatorluğunun tahtını devraldılar.The power balance flip being so huge and so early in the game will have large repercussions over the next two centuries. Yeah. The big thing is Ming is normally very isolationist. Given where yuan borders are though they are far more likely to actually send troops into wars, affecting balance of power.Originally posted by Kitten Food: Best nation is to start as Ming, culture shift to Manchu, form Qing and then form Yuan. Right now you can form it as Qing. Its an oversight. :D. Originally posted by cosmohu: There is a bug, in the decision about forming Yuan, the forbidden nation are Ming and Qing.Oirat to Yuan to Mongol Empire WC tips. I have decided for a 1.32 to redo a wc from Oirat to Yuan to Mongol staying as a horde and I would like some tips.I did try in previous versions,especially in 1.31 but gave up because after the 1st war Ming exploded the statelets entered into coalitions and I couldn't expand.So i would like some helpfull ...If your question is whether you can be Hindu EoC, the answer is yes. The easiest way is probably to conquer India until Hindu is your dominant religion, then convert via rebels. I meant becoming Hindu as the Yuan Horde while keeping the horde reforms such as razing power, manpower etc. I assume I would lose yellow shamanism, but between ...The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming ...

You can form Yuan without being the emperor of china by just full annexing the current emperor of china. And being of Empire rank. Which you probably will be anyway by the time you otherwise qualify. Mughals are objectively better. You will hit 60 ccr as them while only getting 50% with yuan.This is a guide for Oirat in Europa Universalis IV.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 Opening moves01:50 First war05:54 Conquest of Korc...Also; Yuan->Mughals would be extremely difficult even without endgame tag rules because: 1: Forming Yuan requires the Mandate of Heaven; which is a bad thing. 2: The Mandate of Heaven requires Pagan or Eastern Religion groups; meaning forming Yuan requires these conditions as well.Forming Yuan and sinicizing Mongol culture. Tripalium Wolfie. Mar 8, 2022. Jump to latest Follow Reply. As of current state of the game when you form Yuan you automatically fuse all Mongol, Oirat, Khalkha and Korchin cultures (all belonging to Altaic group)...

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Ante Bellum. Ante Bellum is an alternative history mod currently focusing on Europe, East Asia and parts of the Middle East. The main idea of the mod is to preserve the base game gameplay without flooding the game with new mechanics while also offering new and fresh gameplay experience, provided by the addition of new countries, mission …The Yuan and GH titles were still being used by rulers, but the Il-khanate title had been superseded by the Timurid title in the region of interest. All that aside, this would be a fun formable and it's no less historical than someone restoring the Roman Empire. ... The Ilkhanate has been dead for 110 years by the time of EU4, and so are the ...Edit: I found the change in the 1.36 patch notes and it even gives a small explanation to why they made the change: "- The decision to form Siam as anybody but Ayutthaya will now require you to complete 2 non-estate disasters to mirror the difficulty Ayutthaya has to overcome to form Siam." So in their minds, waiting until 1650 as Ayutthaya is ...Conquering the world as Mughals is simpler and more stable. Conquering as Oirat/Yuan is faster but more complicated and prone to mistakes, although not more than your typical horde. Both are fun, although personally I recommend Timurid->Mughals. Yuan start means you emperor of china, this can be good but also means that you have to manage the ...I believe that was patched. Reply reply. cywang86. •. Forming Mongol Empire will move your capital to Qaraqorum, in the Tartary subcontinent. So just like how forming Yuan would move your capital to Beijing, removing TCs in China subcontinent, forming Mongol Empire would also remove all your TCs in Tartary subcontinent.

I think the requirement dissapears if the EoC stops existing. If you destroy the empire of china (annex ming), the requirement shifts to having to be an empire, which only …Shanghai, the largest, most populous city in the People’s Republic of China, known as mainland China, uses the Chinese renminbi as its primary currency. The renminbi is divided int...Oirat ideas give a slightly stronger military, but Yuan can have a bigger, richer country. You don't lose any missions by forming yuan. Yuan imo, nice colour, more gov cap and most importantly admin efficiency which is a great bonus for a conquering horde.EU4 has some secret things up it's sleeves that you never knew about, such as this amazing flavor brought over by the popular Ante Bellum eu4 in the newest u...No, and you probably wouldn't want to since Yuan has better ideas and worse claims. Forming Yuan then Mughals gives you the best of both. Forming Prussia at some point before Mughals would give you the trifecta of best formable government, ideas, and claims. You can't form Yuan as the Mughals, but you can form the Mughals as Yuan .With Yuan's shock bonus and cavalry combat ability, your 0/1/1 unit will always outperform your 1/0/1. Cost wise, there are many modifiers in your disposal to cut down the cost difference by a lot. Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5 ...Diplo, Admin, Offensive, Humanist. These ideas are based around taking more land, coring it cheaper, and having less rebels afterwards. Trade, horde, humanist as the first three. 353K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….The reforms are pretty strong actually. The problem is that eoc mechanics force you to play in a certain style and it can get frustrating. Just like HRE. The difference is that HRE is much better covered guide and video. Very often a lot players have no idea how to play eoc and cheese the hell out it.I was wondering what a good strategy for forming Yuan would be. Im in a Mongolia game right now, i just got a good start (chagatai helped with independence), and what i did was conquer all of the culture groups that you need to form Yuan, while a tributary of Ming, conquered all other hordes in the East (Manchus) and once i was enough ...May 17, 2019 · Also; Yuan->Mughals would be extremely difficult even without endgame tag rules because: 1: Forming Yuan requires the Mandate of Heaven; which is a bad thing. 2: The Mandate of Heaven requires Pagan or Eastern Religion groups; meaning forming Yuan requires these conditions as well.

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To convert, Confucianism should be the dominant religion, which does not mean more than 50%. It just means there is no religion with more followers. So with your Mughal empire-mixture of Hindus, Shia and Sunni in practice you can convert with only 30% confucian followers! Unfortunately, once you convert you lose the Iqta government.All provinces in the Korea region are owned by this country or its non-tributary subjects. This country: Gains 20 Mandate. Gets “Constructing the Mongol Fleet” for 20 years, giving the following effects: -20% Shipbuilding Time. -15% Shipbuilding Cost. Gains permanent claims on the following regions: Kinai.For the Korean, Vietnamese, and Tibetan sinicization, one need to do primary culture flips in a row and hit the decisions after each flip. For Manchu culture, one need to flip to Jurchen and form the tag Manchu. For Sino-Altaic, similarly, flip to any Mongolian culture and form Yuan. However, Manchu cannot form Yuan as limited by the decision.Europa Universalis 4 Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3.Originally posted by Kitten Food: Best nation is to start as Ming, culture shift to Manchu, form Qing and then form Yuan. Right now you can form it as Qing. Its an oversight. :D. Originally posted by cosmohu: There is a bug, in the decision about forming Yuan, the forbidden nation are Ming and Qing.The buffs for high mandate are okay, but not massive. Similarly for high meritocracy. If you pass the reforms and take the one edict, you end up with -20% CCR, -10% dev cost, +1 admin monarch skill, 5% trade efficiency and -0.05 autonomy. The last 2 are meh, but -20% CCR, -10% dev cost, and +1 admin points are huge.Yuan allows you to stay horde as well so razing provinces remains with you. Oirat start also has better Missions (at least claim-wise) Imo, Qing is way easier, but yuan is both more entertaining and better overall. Qing is easier to form. Difficulty wise pretty similar as long as you have horde mechanics down.Start as France, get and win the court and country disaster, enact the L'etat c'est moi decision. Form Prussia by culture shifting in 1713, get the absolutism event. Reach …

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Emperor of China Yuan problems? In case you weren't aware, Yuan has what are imo probably the most powerful ideas in the entire game. Here they are: Traditions:+25% National manpower modifier +20% Cavalry combat ability. Dai Zai Qian Yuan. −25% Core-creation cost. A Savage Kingdom Holy and Enchanted. +10% Morale of armies.Who do you think has the better ideas if staying as horde, Yuan or Oirat? The difference is basically : Yuan :-5% core creation cost +10% morale-5% tech cost +10% shock damage; −10% Envoy travel time +15% Movement speed +5% admin efficiency +10% goods produced +5 states; Oirat :-10% cav cost +1 land leader maneveur +1 land leader …Yes, you need to be Empire Rank (or 1k dev without Common Sense) to form Yuan after Mandate is destroyed. But be warned, forming Yuan will move your capital to Beijing, …It was added here with the most recent set of patches. Sino-Altaic culture gives now access to banners. I doubt that was the reason, but if it was, banners did not fix it. Banners are terrible. Half reinforce rate makes them useless in any prolonged conflict, ie everything Yuan wants to do.Also; Yuan->Mughals would be extremely difficult even without endgame tag rules because: 1: Forming Yuan requires the Mandate of Heaven; which is a bad thing. 2: The Mandate of Heaven requires Pagan or Eastern Religion groups; meaning forming Yuan requires these conditions as well.You can play hordes entirely without cavalry. The flat land damage bonus is more than enough to outclass any army you will face. Cavalry on nomad tech spikes at mil. tech 8, that's where they are the strongest compared with all other nations.Hidden effect: Remove country modifier "Dominance of the Horse Lords". Gain country modifier “Dominance of the Horse Lords” for 10 years, giving the following effects: +50% Cavalry to infantry ratio. +5% Tribes loyalty equilibrium. End the Yuan. The ghost of dynasties past is clinging to life in the lands of the Mongols.Qing is only superior for RP, if you want to be a historical empire. For gameplay minmaxing Yuan is S tier and staying as Manchu is better then forming Qing. If you want to feel …I say Go for the mongols it looks cool on the map. R5: Basically the title. I formed Yuan, am the emperor of China, I have passed all reforms and am sitting on 100 Mandate for basically the rest of the game. Through being the emperor I enjoy a nice 70% CCR (25% Yuan ideas, 25% Admin ideas, 20% EoC reform and edict), I have minus 3 unrest and -0 ... ….

Kağan yeniden kontrolü ele almak için geliyor. Europa Universalis 4 oyununda Oirat ile Very Hard zorlukta 1500 yılından önce, Yuan Devletini kurma maceramızı...Yuan is a formable country in Asia.Historically, the Yuan Dynasty was founded in China in 1271 after the Mongol Conquests to serve the legitimacy of the Mongol emperors. However, they were overthrown just under a century later and replaced by the Ming Dynasty.Yep. Switching to Mongolian should be the easiest and the descision should appear after that. You have to be of Altaic culture, own all Mongol, Khalkha and Oirat provinces and you have to either be the Celestial Emperor, or the Empire of China has to be destroyed and you have to have Empire rank. Also Manchu cannot form Yuan iirc.For the Korean, Vietnamese, and Tibetan sinicization, one need to do primary culture flips in a row and hit the decisions after each flip. For Manchu culture, one need to flip to Jurchen and form the tag Manchu. For Sino-Altaic, similarly, flip to any Mongolian culture and form Yuan. However, Manchu cannot form Yuan as limited by the decision.Creating the Yuan Dynasty can be an ideal option for Europa Universalis 4 players looking into military and expansion capabilities, courtesy of a reduction in Core-Creation costs and boosts to ...Yuan is a formable country in Asia. Historically, the Yuan Dynasty was founded in China in 1271 after the Mongol Conquests to serve the legitimacy of the Mongol emperors. However, they were overthrown just under a century later and replaced by the Ming Dynasty.Successfully taking the Mandate gives its holder permanent claims on all of the China super-region, cores on provinces Beijing, Nanjing and Canton, the Celestial Empire special government, and unlocks the mandate and meritocracy mechanics. In addition, the EoC gets 2 unique CBs: “ Force tributary state ” and “ Unify China ”.To me great horde feels better. Tough to say but golden horde has better banner so that's what I would choose. Golden horde gets CCR earlier and also gets ToH. Golden Horde because of gold. Golden horde gets tolerance of heathens which helps prevent rebels.After one-hundred years of exile, the Northern Yuan now has their revenge. R5: This is the beginning of my Mongolia (a.k.a. Northern Yuan) playthrough. Going to continue this to get the Great Khan achievement. In November 1444 I hired free company + 2 extra troops and declared independence from Oirat in December. Eu4 yuan, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]